

You’re currently in the bottom right part of the top left map, with the large central platform spreading off in four parts. If you don’t want to use up your MP for Alterna, try blocking and countering with Holy to knock them off balance, and then finish up with Death - but watch you don’t get hit while charging the attack.Īs you enter the long corridor, note the map on the left wall. When you are ready, proceed down the elevator - but beware an ambush by three Snaga in the elevator. Before heading down to the next part, look around the room for a Hi-Elixir on the left, and a Rare Coin on the right. Head through the room and stop to grab Iron Shaving behind an overturned shelf, and go through the door and down the small corridor to the elevator room. Now return back to the main room and go through the door on the other side. Climb the stairs and go along the upper platform to find a Mega Phoenix. From here, look left for some short stairs and a Laser Sensor next to it.

Once they’ve been cleared, look to the right over a balcony to find an Elixir, then head the opposite way through a chainlink fence to grab a Debased Silverpiece.
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You’ll be attacked by several Snaga here, so using Alterna may be a good strategy if you have a full MP bar. Still, if you’ve taken some damage and don’t want to waste an Ether, you can heal up here.įrom the safe room, head down the long corridor, and through two doors into a large open area. Head into the final unlocked door and check for a Debased Banknote to the right by some stairs, and up ahead is your first rest spot that you can save at - though you can’t use Umbra yet. Head back down the stairs and take out the daemons. Head inside and up the stairs to a large console and interact with it to open the rest of the doors up here. Head back down the corridors and eliminate any daemons you run into until you return to the large area with the two locked doors - one of which is now open.


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Take the narrow corridors into a large open room with another generator switch, and grab the Flesh Fortifier next to it. At the end on the left is a generator switch that can power up some of the locked doors here, so turn around and head back to the first room and look behind the crates on the right for a now unlocked door. There’s more locked doors on each side, but since you can’t go through them, keep going straight. Clear out the lone Snaga that appear, and look to the right for a debris-filled stairwell that hides a Hi-Elixir. In the next room, you’ll spy your ticket to the top that’s accessible far below. Gralea - Part OneĪ lone daemon will appear in front of you, so waste it with your new Death spell, then look to the right of the room to grab a Beautiful Bottle, and find an Ether on the left, near a locked door. You’ll need to be careful and cautious as you make your way through, as you cannot use Umbra to warp back to level up back on the mainland. Warning: Chapter 13 is one of the oddest chapters in the game, what with the not having regular weapons, not having your allies, and slogging through a long dungeon full of daemons with only key places to save at rest areas.
